{!}

<_Overview>

Player Character
Yokai Slash is a single-player combat game centered around memory, set in a dark fantasy world inspired by Japanese aesthetics. The gameplay revolves around precise timing, where players must master their reflexes to face monsters with unique attack patterns and blocking rhythms. The goal? Clear levels as quickly as possible and achieve high scores!

<_Challenge>

...Challenges Encountered During Development

Adaptive Sound Effects

To match the unique traits of each monster, the in-game music dynamically changes based on the monster type. Instead of using tools like FMOD, I built a custom solution from scratch. Using Blueprints, we implemented features like arpeggios and seamless audio transitions, creating a tailored audio experience for the game.

Impact Feedback

In this game, "impact feedback" is key, so we focused on three main aspects: timing, visuals, and sound effects. The animation design emphasizes the timing of attacks and blocks, helping players identify the right moments to act. Additionally, successful combos trigger synchronized sound effects and visual effects, providing satisfying feedback and maintaining the game's sense of immersion and interactivity.