<_Overview>
<_Challenge>
...Challenges Encountered During Development
Adaptive Music
To create adaptive music that dynamically changes based on the game state, I used FMOD. This allowed the music to seamlessly adjust according to the player's health and game progress. Additionally, FMOD enabled looping playback for the player's weapon during its charging state, further enhancing the game's sense of immersion.
Upgrade System
I also contributed to designing the game's upgrade system, which revolves around two main builds. Players can choose to enhance core attributes such as attack, defense, and attack range, or unlock new mechanics like double jump, auto-shoot, or elemental attacks. This gives players the freedom to create highly interesting and unique builds. However, due to tight development deadlines, there was limited time for balancing, resulting in some builds becoming overly powerful—or even a bit broken—in the final version.